World Models

Active research

World models learn interactive, action-conditioned environment dynamics. While often framed rigidly as a specific architecture triad, the components are best understood as a highly useful conceptual decomposition rather than a universal law of physics.

Architecture Triad

Historically (following the Ha & Schmidhuber lineage), world modeling is decomposed into distinct parts:

Prediction vs. Planning

Interpretive intuition

Generic video models predict plausible pixels. In contrast, true world models enable planning. Planning involves optimizing a sequence of actions against future rewards. By predicting the consequences of actions in latent space without rendering pixels, an agent can "dream" millions of rollouts to find an optimal policy (e.g., DreamerV3). They are not faithful simulators; they hallucinate and collapse out-of-distribution.



Latent State Vector:

Awaiting action...

Interactive: The transition model predicts the next state vector based on the action, distinct from the actual underlying environment transition. The observation model renders the pixel grid.

References